
Clerence Thomas
Black Lotus Heavy Industries Ethereal Dawn
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Posted - 2011.05.10 20:55:00 -
[1]
Originally by: CCP Soundwave Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type In eve, you apparently cannot avoid PVP if you want to play with friends.
The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.
This is also why almost every person I've asked to come play this game has said they didn't like it.
It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.
Unfortunately you fail to understand the dynamics of the world you are working on. Your flagship pvp happens in losec where you are close enough to hisec to quickly replace the losses incurred in pvp, yet the non pvp people can fairly safely happily spend their time producing ships for pvp people to blow up. Zero is about empire building, and in order to build empires you need to be able to support and protect people that have no wish to engage in pvp.
These changes negate some of the isk sinks you built into the sov system - I no longer need to upgrade systems or waste money on additional towers in mids because I only need 1 tower to host a cyno beacon and protect a titan that handles the bridging instead of the 3 towers (2 bridges and a jammer) and additional sov cost it takes now. Of course the down side is that I need to lay down 50bn for a mobile jump bridge up front.
You also fail to understand that constant territory incursions are not relatively boring and lifeless. They are exhausting and painful. They require great amounts of non pvp to support. And they only get worse as you tweak the system to encourage pvp - the blobs get bigger because they must, the amount of metal on the field gets bigger because it must.
If you really want fun pvp do things that make it possible - give me locking gates in the middle of my empire so the miners can safely build a zillion cruisers, give me arena systems for the pvps to go play in, un-nerf my caps that we were promised came in pre-nerfed only to get additionally nerfed. There are ways to do this without being stupid about it, I promise. :)
But, as always this is an up front reaction - we'll see how the changes come out in the wash...
--CT -- "There are over 500 million fire arms in worldwide circulation. That is one fire arm for every twelve people on the planet. The only question is... How do we arm the other eleven?"
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